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    <title>RSS export of job openings  - Only featured job openings : No / Category : Direction, Production Technology</title>
    <link>https://wildbrain-career.talent-soft.com/handlers/offerRss.ashx?Rss_JobFamily=3246%2C3244&amp;lcid=1033</link>
    <description />
    <language>en-US</language>
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      <link>https://wildbrain-career.talent-soft.com/Pages/Offre/detailoffre.aspx?idOffre=5575&amp;idOrigine=502&amp;LCID=1033&amp;offerReference=2026-5575</link>
      <title>2026-5575 - Episodic Director, CG</title>
      <description>&lt;b&gt;Job details : &lt;/b&gt;&lt;br /&gt;
We're looking for an Episodic Director  to join us on (INSERT SHOW NAME)! 
 
Reporting to the Producer, in this position you are responsible for carrying the Series Director’s creative vision throughout animation. You will also collaborate with the Series Director in storyboards, lighting, and FX meetings and reviews as needed. You will supervise and collaborate with the Animation Lead to ensure storytelling and performance are maximized through out these phases of the production. 

 
Start Date: XXX* 
End Date: XXX* 
Job Location: Vancouver/BC - Hybrid/Flexible // Remote // In-Studio
[DELETE] 
*subject to change 
 
Pay Rate: 
 Union minimum 2025 $2,292.00
Union minimum 2026 $2,372.22
Union minimum 2027 $2,455.25
per week based on a 40-hour work week. 
 
//DELETE// 
 
Union minimum 2025 $1,925.00
Union minimum 2026 $1,992.38
Union minimum 2027 $2,062.11
per week based on a 40-hour work week.
 

Learn more about our benefits here and IATSE Local 938 site.  


While we prioritize applications from people whose contracts are ending soon, we will also consider those on longer contracts that may overlap. If the team is interested in moving forward, our Artist Manager can speak with your current Producer about the potential transfer. 


Stages of your internal application: 

We’d love to hear from you! Use the Cover Letter section to include recent external reel, portfolio or website links (and passwords), or any other details that you think may be helpful for us to know.                                                                
Share your work with us! Make sure your internal reel or portfolio is up to date when you apply so we can check out your latest and greatest work.                                                                  
You’ll hear from us! A member of the Talent team might reach out to discuss the upcoming role in more detail and/or to schedule a meet &amp; greet with the team.  
 

Need a Flow refresher? Click here to learn how to create your internal demo reel.  
 
Please reach out to [Artist Manager] if you have any questions! 
  
Please submit your application by [Close Date] in order to guarantee you'll be considered.  

 &lt;br /&gt;&lt;br /&gt;

What You'll Do:
Create a Shooting Guide for each episode based on the creative hand off from the Series Director 
Follow approved direction throughout episode, and discuss any changes needed with Series Director 
Provide feedback and direction to Animation Leads and animators ensuring character performance is being hit 
Run shot hand offs with Animators 
Assign Animation tasks and enter in Shotgun any notes/direction needed for Artists to start their work 
Review all Animation submissions from artists, providing feedback when needed 
Work collaboratively with Editor ensuring the edit is working throughout the episode 
Document and communicate any and all audio pickups which may be required  
Review Series Director and Client notes on Animation Animatics and propose solutions to ensure their direction is reflected on any material being sent out 
Raise any creative or production issues as they arise to Series Director and/or Production team 
Attend Lighting and FX Hand Off to Supervisors, making sure the direction is clear for both departments 

What You’ll Bring:
Minimum 2+ years experience in a directorial position 
Excellent understanding of animation timing and posing 
Familiarity with CG animation and the strengths and weaknesses of CGI animation 
Knowledge of storytelling principles and techniques 
Strong sense of story and structure 
Excellent planning and management skills 
Ability to communicate processes, plans and concepts effectively 
Ability to create entertaining and persuasive messages 
Ability to work in teams/small groups 
Ability to identify and manage different needs of individuals, groups, etc. 
Ability to present specific viewpoints and influence others 

This is a Union position and the terms and conditions of employment are covered by a collective agreement.  &lt;br /&gt;
</description>
      <pubDate>Thu, 13 Aug 2026 16:21:20 Z</pubDate>
    </item>
    <item>
      <link>https://wildbrain-career.talent-soft.com/Pages/Offre/detailoffre.aspx?idOffre=5556&amp;idOrigine=502&amp;LCID=1033&amp;offerReference=2026-5556</link>
      <title>2026-5556 - CG Supervisor (Feature)</title>
      <description>&lt;b&gt;Job details : &lt;/b&gt;&lt;br /&gt;
We're looking for a  CG Supervisor to join us on  (INSERT SHOW NAME)! 
 
Reporting to the Producer, in this position you will ensure the production has a consistent quality and style as well as ensure the project is of the highest quality possible within the parameters of the production schedule and budget.
 
Start Date: XXX* 
End Date: XXX*                                                        Job Location: Vancouver - Hybrid/Flexible // Remote // In-Studio 
(DELETE)
*subject to change 

Pay Rate: 
 Union minimum 2025 $2,413.00
Union minimum 2026 $2,497.46
Union minimum 2027 $2,584.87
per week based on a 40-hour work week. 
 
//DELETE// 
 
Union minimum 2025 $2,025.00
Union minimum 2026 $2,095.88
Union minimum 2027 $2,169.23
per week based on a 40-hour work week.                    
 
Learn more about our benefits here and IATSE Local 938 site. 

While we prioritize applications from people whose contracts are ending soon, we will also consider those on longer contracts that may overlap. If the team is interested in moving forward, our Artist Manager can speak with your current Producer about the potential transfer.
Stages of your internal application:
 
We’d love to hear from you! Use the Cover Letter section to include recent external reel, portfolio or website links (and passwords), or any other details that you think may be helpful for us to know.                                                              
Share your work with us! Make sure your internal reel or portfolio is up to date when you apply so we can check out your latest and greatest work.                                                                  
 You’ll hear from us! A member of the Talent team might reach out to discuss the upcoming role in more detail and/or to schedule a meet &amp; greet with the team. 
 
Need a Flow refresher? Click here to learn how to create your internal demo reel. 
Please reach out to [Artist Manager] if you have any questions!
 
Please submit your application by [close date] in order to guarantee you'll be considered.  If you need any additional time, please reach out to us directly.&lt;br /&gt;&lt;br /&gt;

What You’ll Do:
Partner with the Head of CG and the Director to interpret the artistic vision and define the technical approach that delivers it on schedule and on budget
Establish the technical direction and technical foundation of the show, balancing creative ambition against available resources
Prototype, validate and sign off on look development, lighting, FX and rendering approaches before they scale to the full crew
Keep a critical eye for creativity, continuity between shots, quality control, and technical errors and artifacts
Find the balance between what the show wants and what the pipeline, farm and calendar can support and communicate that trade-off clearly and early
Oversee and forecast render and storage requirements across the project
Act as the primary escalation point for technical issues on the floor, triaging problems and driving them to resolution with minimal disruption to artists
Work side by side with the Show TDs to diagnose roadblocks, distinguishing one-off fixes from systemic issues that need a pipeline solution
Anticipate and communicate technical risk ahead of time rather than reacting to it, escalating to the Head of CG and Producer when a decision is needed
Collaborate with the Head of CG to develop a strong and flexible pipeline
Build consensus between technology, artists and production management
Foster and enable communication and collaboration across departments
Oversee the daily activities of the CG team and communicate clear expectations, balancing creative desire against production requirements
Train and mentor the team on an ongoing basis, both technically and creatively; flag crew training needs to the Head of CG
Report daily and weekly on show status across all phases of production to the Producer and Head of CG
Ensure production deadlines are met at a quality level in keeping with production requirements
What You’ll Bring:
8+ years of experience in animation, VFX or film, including at least 3 years in a supervisory role
Experience as a CG Supervisor on a feature or high-end episodic production
Excellent understanding of the CG production pipeline, with extensive hands-on experience supporting complex look development, lighting, FX and rendering workflows
Strong proficiency in Maya, with demonstrable working knowledge across Houdini, Nuke and Gaffer
Experience with USD-based workflows and modern colour management (OCIO / ACES)
A genuinely combined creative and technical background: able to give a lighting note and then explain the render-time cost of it
Methodical troubleshooting ability under deadline pressure, with sound judgement about when to fix, when to work around, and when to escalate
Excellent communication skills, organisation and team awareness; able to convey creative and technical ideas professionally and positively
This is a Union position and the terms and conditions of employment are covered by a collective&lt;br /&gt;
</description>
      <pubDate>Fri, 31 Jul 2026 15:34:40 Z</pubDate>
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