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    <title>RSS export of job openings  - Only featured job openings : No / Category : Design, Modeling/Surfacing</title>
    <link>https://wildbrain-career.talent-soft.com/handlers/offerRss.ashx?Rss_JobFamily=3260%2C3247&amp;lcid=1033</link>
    <description />
    <language>en-US</language>
    <item>
      <link>https://wildbrain-career.talent-soft.com/Pages/Offre/detailoffre.aspx?idOffre=5699&amp;idOrigine=502&amp;LCID=1033&amp;offerReference=2026-5699</link>
      <title>2026-5699 - Art Director, 2D</title>
      <description>&lt;b&gt;Job details : &lt;/b&gt;&lt;br /&gt;
We're looking for an Art Director to join us on an unannounced 2D project! 
 
Reporting to the Producer, in this position you will play a key role in controlling the overall visual direction. Working closely with clients, you will create cutting-edge, appealing and fresh new looks for each show by infusing them with the latest trends in design. 
We’re looking for someone with experience working on an established brand, someone excited by the challenge of working within the parameters of a beloved property.
 
Start Date: Nov 16, 2026*
End Date: Jul 30, 2027*
Job Location: Vancouver - Hybrid/Flexible

*subject to change, project is pending greenlight

Pay Rate:
Union minimum - $2,310.12 per week based on a 40-hour work week.
 
 
Learn more about our benefits here and IATSE Local 938 site.  
 
While we prioritize applications from people whose contracts are ending soon, we will also consider those on longer contracts that may overlap. If the team is interested in moving forward, our Artist Manager can speak with your current Producer about the potential transfer. 

Stages of your internal application: 
 

We’d love to hear from you! Use the Cover Letter section to include recent external reel, portfolio or website links (and passwords), or any other details that you think may be helpful for us to know. 
Share your work with us! Make sure your internal reel or portfolio is up to date when you apply so we can check out your latest and greatest work. 
You’ll hear from us! A member of the Talent team might reach out to discuss the upcoming role in more detail and/or to schedule a meet &amp; greet with the team.  


Need a Flow refresher? Click here to learn how to create your internal demo reel.  
 
Please reach out to Ji Kim if you have any questions! 
  
Please submit your application by October 7, 2026 in order to guarantee you'll be considered.   If you need any additional time, please reach out to us directly.&lt;br /&gt;&lt;br /&gt;
 
What You’ll Do:
Establish and refine show style 
Develop and oversee show-specific style guides and communicate them to the design team 
Ensure viability while maximizing artistic objectives 
Collaborate with clients on designs that need special direction 
Directly contribute to project design 
Collaborate with VFX and modelling departments to ensure render style matches show art direction 
Attend breakdown meetings and provide input from the art department’s point of view 
Provide quality assurance of all creative deliverables 
Provide detailed direction to design team 
Proactively ensure that concepts, designs and desired outputs are obtained within the project timeline and budget 
Identify actions necessary to achieve task completion and to obtain results while meeting schedules, deadlines and performance goals 
Adapt traditional methods, concepts, models, designs, technologies or systems to new applications and devise new approaches to improve current processes and work flow 
Foster and enable communication and collaboration across departments 
Work with production team to identify appropriate staffing levels and needs 
Determine and understand the needs, interests, strengths and weaknesses of the design team and use this information to contribute to the growth and development of the design team 

What You’ll Bring:
3+ years of art direction experience in animation or television OR equivalent experience 
Excellent communication, interpersonal, and multi-tasking skills 
Experience in supervising and training, as well as leadership qualities 
Ability to identify strengths and weakness of design team 
Ability to remain flexible and adaptable to meet the changing needs of production 


Nice to Have: 
BA/BFA degree in fine arts or commercial arts field an asset 

This is a Union position and the terms and conditions of employment are covered by a collective agreement.  &lt;br /&gt;
</description>
      <pubDate>Fri, 02 Oct 2026 21:37:19 Z</pubDate>
    </item>
    <item>
      <link>https://wildbrain-career.talent-soft.com/Pages/Offre/detailoffre.aspx?idOffre=5648&amp;idOrigine=502&amp;LCID=1033&amp;offerReference=2026-5648</link>
      <title>2026-5648 - Senior Modeler/Surfacer (Feature - Environments)</title>
      <description>&lt;b&gt;Job details : &lt;/b&gt;&lt;br /&gt;
We're looking for a Senior Modeler/Surfacer join us on (INSERT SHOW NAME)!  
Reporting to the Modeling/Surfacing supervisor, in this position you have exceptional skills and experience in modeling and texturing in Maya. You create characters, props and set models that accurately represent the artistic goals and story concepts of the production.
 
Start Date: XXX*  
End Date: XXX*  
Job Location: Vancouver/BC - Hybrid/Flexible // Remote // In-Studio
 (DELETE)
*subject to change  
Pay Rate: 
 Union minimum 2025 $1,538.00
Union minimum 2026 $1,591.83
Union minimum 2027 $1,647.54
per week based on a 40-hour work week. 
 
//DELETE// 
 
Union minimum 2025 $1,279.00
Union minimum 2026 $1,323.77
Union minimum 2027 $1,370.10
per week based on a 40-hour work week.

Learn more about our benefits here and IATSE Local 938 site.  

While we prioritize applications from people whose contracts are ending soon, we will also consider those on longer contracts that may overlap. If the team is interested in moving forward, our Artist Manager can speak with your current Producer about the potential transfer.  

Stages of your internal application: 
 
1. We’d love to hear from you! Use the Cover Letter section to include recent external reel, portfolio or website links (and passwords), or any other details that you think may be helpful for us to know. 

2. Share your work with us! Make sure your internal reel or portfolio is up to date when you apply so we can check out your latest and greatest work. 

3. You’ll hear from us! A member of the Talent team might reach out to discuss the upcoming role in more detail and/or to schedule a meet &amp; greet with the team.  
 
Need a Flow refresher? Click here to learn how to create your internal demo reel.  
Please reach out to [Artist Manager] if you have any questions!  
   
Please submit your application by [Close Date] in order to guarantee you'll be considered.  &lt;br /&gt;&lt;br /&gt;

What You’ll Do:
Hard surface models in Maya according to model sheets. 

Sculpt models with Zbrush according to the references provided. 
Model trees procedurally with Houdini. 
Ensure assets are on-spec, conforming to art direction 
Implement feedback from Lead
Alert Lead Modeler/Surfacer of any issues encountered that would impede workflow
Assist Modeling Supervisor/Lead with mentoring modelers as needed  
Assist with maintain department wiki
Meet production deadlines and alert asset coordinator of any foreseen delays 
Carry out duties in a professional and positive manner  

What You’ll Bring:
2+ years of experience with modeling &amp; texturing in animation, film, or games industry  
Bachelor’s degree in Fine Arts, Computer Animation, or other relevant area of study and/or equivalent job experience  
Highly motivated, pro-active, with a solid work ethic and positive attitude  
Good knowledge of the production process and pipeline  
Excellent communication and collaborative skills  
Ability to multitask, prioritize and manage time efficiently  
Excellent visual skills and attention to detail  
Encouraging attitude towards feedback and new initiatives  
Attentive and active listening 
Nice to Have 
Experience with Speedtree or any other L-Systems generators 
Experience with clay sculpting 
Knowledge of surfacing and grooming pipelines 


This is a Union position and the terms and conditions of employment are covered by a collective agreement.  
_________________________________________
 
&lt;br /&gt;
</description>
      <pubDate>Thu, 24 Sep 2026 19:43:00 Z</pubDate>
    </item>
    <item>
      <link>https://wildbrain-career.talent-soft.com/Pages/Offre/detailoffre.aspx?idOffre=5580&amp;idOrigine=502&amp;LCID=1033&amp;offerReference=2026-5580</link>
      <title>2026-5580 - Groom Supervisor, CG (Feature)</title>
      <description>&lt;b&gt;Job details : &lt;/b&gt;&lt;br /&gt;
We're looking for a Grooms Supervisor to join us on (Show Name)!

Reporting to the Head of Assets, the Groom Supervisor is ultimately responsible for being the architect of this discipline. They enjoy collaborating and actively participating in pipeline development, training and building out this function with the ultimate goal of producing best in class content! 
This position you will create new processes and standards to push innovation, quality, efficiency, and the evolution of our Groom department.  This foundational role will establish and grow our Groom discipline at WildBrain, define workflows and support studio best practices for high quality productions.  
 
Start Date: XXX*
End Date: XXX*
Job Location: Vancouver - Hybrid/Flexible // Remote // In-Studio 
(DELETE)
*subject to change
 
Pay Rate: 
 Union minimum 2025 $2,292.00
Union minimum 2026 $2,372.22
Union minimum 2027 $2,455.25
per week based on a 40-hour work week. 
//DELETE// 
Union minimum 2025 $1,831.00
Union minimum 2026 $1,895.09
Union minimum 2027 $1,961.41
per week based on a 40-hour work week.

Learn more about our benefits here and IATSE Local 938 site. 
While we prioritize applications from people whose contracts are ending soon, we will also consider those on longer contracts that may overlap. If the team is interested in moving forward, our Artist Manager can speak with your current Producer about the potential transfer.
Stages of your internal application:
 
We’d love to hear from you! Use the Cover Letter section to include recent external reel, portfolio or website links (and passwords), or any other details that you think may be helpful for us to know.          
Share your work with us! Make sure your internal reel or portfolio is up to date when you apply so we can check out your latest and greatest work.     
You’ll hear from us! A member of the Talent team might reach out to discuss the upcoming role in more detail and/or to schedule a meet &amp; greet with the team. 
 
Need a Flow refresher? Click here to learn how to create your internal demo reel. 
Please reach out to [Artist Manager] if you have any questions!
 
Please submit your application by [close date] in order to guarantee you'll be considered.  If you need any additional time, please reach out to us directly.&lt;br /&gt;&lt;br /&gt;
What You’ll Do: 
Build Houdini Templates to streamline the grooming workflow in production 
Review the artist’s work daily and provide feedback for a feature quality production 
Create Creature and Character Grooms including fur, feather and hair 
Define and re-evaluate our Groom processes, workflows and tools to support and further the department’s toolset in conjunction with production and pipeline 
Partner with Groom/Asset TD to develop tools that support the needs of the department 
Collaborate with Heads of Departments to ensure our teams continue to work together towards the same goals and timelines 
Establish training materials and creation of Wiki to document process. 
Assist with the recruitment and the growth of a Groom department to best support production 
Lead and mentor to build a high functioning, growth minded team dynamic 
Provide feedback, assessments and recommendations to Senior Management to improve the quality and performance of the Groom pipeline 
Participate in new project bids defining capabilities, infrastructure needs, costs, and process 
 
What You’ll Bring: 
5+ years’ experience leading and supervising Groom teams in feature and/or episodic productions 
Ability to build and implement scalable groom-rigs and Groom libraries   
Demonstrable knowledge of modern Groom practices in Houdini and their application in breaking down complex Groom problems finding solutions achievable within budget and schedule  
Knowledge of USD related to the Grooming pipeline 
Extensive knowledge of CG pipelines and workflows 
A passion for building up and mentoring others to be better supervisors and artists  
Good knowledge of Flow Production Tracking  
 
Nice to Have:  
Experience working in studios with multiple concurrent projects 
Experience developing with Python, or other object-oriented programming language  
Experience defining and collaborating on tools and software in a professional environment  
Experience with XGen, Yeti or equivalent Groom software packages  


 
This is a Union position and the terms and conditions of employment are covered by a collective agreement. &lt;br /&gt;
</description>
      <pubDate>Fri, 21 Aug 2026 21:55:51 Z</pubDate>
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