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    <title>RSS export of job openings  - Only featured job openings : No / Profile : Modeling/Surfacing--&gt;Groom Supervisor, Rigging--&gt;Rigging Supervisor</title>
    <link>https://wildbrain-career.talent-soft.com/handlers/offerRss.ashx?Rss_Profile=3362%2C3617&amp;lcid=1033</link>
    <description />
    <language>en-US</language>
    <item>
      <link>https://wildbrain-career.talent-soft.com/Pages/Offre/detailoffre.aspx?idOffre=5580&amp;idOrigine=502&amp;LCID=1033&amp;offerReference=2026-5580</link>
      <title>2026-5580 - Groom Supervisor, CG (Feature)</title>
      <description>&lt;b&gt;Job details : &lt;/b&gt;&lt;br /&gt;
We're looking for a Grooms Supervisor to join us on (Show Name)!

Reporting to the Head of Assets, the Groom Supervisor is ultimately responsible for being the architect of this discipline. They enjoy collaborating and actively participating in pipeline development, training and building out this function with the ultimate goal of producing best in class content! 
This position you will create new processes and standards to push innovation, quality, efficiency, and the evolution of our Groom department.  This foundational role will establish and grow our Groom discipline at WildBrain, define workflows and support studio best practices for high quality productions.  
 
Start Date: XXX*
End Date: XXX*
Job Location: Vancouver - Hybrid/Flexible // Remote // In-Studio 
(DELETE)
*subject to change
 
Pay Rate: 
 Union minimum 2025 $2,292.00
Union minimum 2026 $2,372.22
Union minimum 2027 $2,455.25
per week based on a 40-hour work week. 
//DELETE// 
Union minimum 2025 $1,831.00
Union minimum 2026 $1,895.09
Union minimum 2027 $1,961.41
per week based on a 40-hour work week.

Learn more about our benefits here and IATSE Local 938 site. 
While we prioritize applications from people whose contracts are ending soon, we will also consider those on longer contracts that may overlap. If the team is interested in moving forward, our Artist Manager can speak with your current Producer about the potential transfer.
Stages of your internal application:
 
We’d love to hear from you! Use the Cover Letter section to include recent external reel, portfolio or website links (and passwords), or any other details that you think may be helpful for us to know.          
Share your work with us! Make sure your internal reel or portfolio is up to date when you apply so we can check out your latest and greatest work.     
You’ll hear from us! A member of the Talent team might reach out to discuss the upcoming role in more detail and/or to schedule a meet &amp; greet with the team. 
 
Need a Flow refresher? Click here to learn how to create your internal demo reel. 
Please reach out to [Artist Manager] if you have any questions!
 
Please submit your application by [close date] in order to guarantee you'll be considered.  If you need any additional time, please reach out to us directly.&lt;br /&gt;&lt;br /&gt;
What You’ll Do: 
Build Houdini Templates to streamline the grooming workflow in production 
Review the artist’s work daily and provide feedback for a feature quality production 
Create Creature and Character Grooms including fur, feather and hair 
Define and re-evaluate our Groom processes, workflows and tools to support and further the department’s toolset in conjunction with production and pipeline 
Partner with Groom/Asset TD to develop tools that support the needs of the department 
Collaborate with Heads of Departments to ensure our teams continue to work together towards the same goals and timelines 
Establish training materials and creation of Wiki to document process. 
Assist with the recruitment and the growth of a Groom department to best support production 
Lead and mentor to build a high functioning, growth minded team dynamic 
Provide feedback, assessments and recommendations to Senior Management to improve the quality and performance of the Groom pipeline 
Participate in new project bids defining capabilities, infrastructure needs, costs, and process 
 
What You’ll Bring: 
5+ years’ experience leading and supervising Groom teams in feature and/or episodic productions 
Ability to build and implement scalable groom-rigs and Groom libraries   
Demonstrable knowledge of modern Groom practices in Houdini and their application in breaking down complex Groom problems finding solutions achievable within budget and schedule  
Knowledge of USD related to the Grooming pipeline 
Extensive knowledge of CG pipelines and workflows 
A passion for building up and mentoring others to be better supervisors and artists  
Good knowledge of Flow Production Tracking  
 
Nice to Have:  
Experience working in studios with multiple concurrent projects 
Experience developing with Python, or other object-oriented programming language  
Experience defining and collaborating on tools and software in a professional environment  
Experience with XGen, Yeti or equivalent Groom software packages  


 
This is a Union position and the terms and conditions of employment are covered by a collective agreement. &lt;br /&gt;
</description>
      <pubDate>Fri, 21 Aug 2026 21:55:51 Z</pubDate>
    </item>
    <item>
      <link>https://wildbrain-career.talent-soft.com/Pages/Offre/detailoffre.aspx?idOffre=5488&amp;idOrigine=502&amp;LCID=1033&amp;offerReference=2026-5488</link>
      <category>Fixed-Term</category>
      <title>2026-5488 - Rigging Supervisor, CG (Feature)</title>
      <description>&lt;b&gt;Job details : &lt;/b&gt;&lt;br /&gt;
We're looking for a Rigging Supervisor, CG (Feature) to join us on the new Feature!
 
Reporting to the Producer and Rigging HOD, the Rigging Supervisor oversees the rigging team to deliver high-quality, production-ready rigs that meet creative and performance requirements, while collaborating across departments and staying current with evolving rigging technologies.
 
Start Date: Fall 2027*
End Date: 2028*
Job Location: Vancouver - Hybrid/Flexible
*subject to change
 
Pay Rate: 
Union minimum 2026 - $2345
per week based on a 40-hour work week.  
 
Learn more about our benefits here and IATSE Local 938 site. 
While we prioritize applications from people whose contracts are ending soon, we will also consider those on longer contracts that may overlap. If the team is interested in moving forward, our Artist Manager can speak with your current Producer about the potential transfer.
Stages of your internal application:
We’d love to hear from you! Use the Cover Letter section to include recent external reel, portfolio or website links (and passwords), or any other details that you think may be helpful for us to know.
Share your work with us! Make sure your internal reel or portfolio is up to date when you apply so we can check out your latest and greatest work.
You’ll hear from us! A member of the Talent team might reach out to discuss the upcoming role in more detail and/or to schedule a meet &amp; greet with the team. 
 
Need a Flow refresher? Click here to learn how to create your internal demo reel. 
Please reach out to Cory Liang if you have any questions!
 
Please submit your application by July 24 in order to guarantee you'll be considered.  If you need any additional time, please reach out to us directly.&lt;br /&gt;&lt;br /&gt;
What You’ll Do:
Oversee the rigging team’s day-to-day work, providing creative and technical direction through regular reviews, feedback, and deliverable approvals
Serve as the primary liaison between production, the Rigging HOD, and the rigging team to communicate priorities, risks, schedules, and milestone updates
Review scripts, animatics, and model topology to identify rigging needs, production requirements, and performance considerations
Rig, troubleshoot, maintain, and improve CG assets to ensure stable, production-ready rigs that meet animation performance requirements
Research, recommend, and develop rigging techniques, modules, and workflows that improve production efficiency and expand in-house tool capabilities
Collaborate with animation, modeling, shading, and production teams to support performance and delivery requirements
Partner with production to assign tasks and provide bid times for required rigs based on script, animatic, and production breakdowns
Train artists on rigging workflows, tools, and techniques
Represent the rigging team professionally and constructively in all project interactions
Participate in processes such as hiring, casting, evaluating and coaching 
What You’ll Bring:
2+ years of experience as within Rigging Leadership on a feature production
Experience building high-quality, feature-level facial rigs and deformation systems
Advanced proficiency in Maya, including a strong understanding of parallel evaluation and rig performance
Advanced knowledge of Python and object-oriented programming
Strong understanding of anatomy and articulation
 Strong understanding of animation workflows and production needs
Demonstrated technical expertise in character rigging for animation
Strong analytical and creative problem-solving skills
Openness to feedback, direction, and evolving production needs
Clear communication skills, with the ability to explain technical concepts across disciplines
Ability to collaborate effectively with multiple departments
Nice To Have:
Experience working with crowd rigs
Knowledge of PySide/Qt
Experience developing and debugging C++ plug-ins for Maya
Experience working with pipeline APIs
Knowledge of nHair or other simulation systems.

This is a Union position and the terms and conditions of employment are covered by a collective agreement. &lt;br /&gt;
</description>
      <pubDate>Mon, 10 Aug 2026 23:17:34 Z</pubDate>
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